I had absolutely no expectations for Iron Man before it came out. I had seen the preview once or twice; since we don’t get TV, we don’t really get the media saturation that goes on for some movies. What I did know is that any superhero movie can make a spectacular trailer. Ooooo, big effects! Oooo, the superhero using his superpowers! Ooooo, cinematography! Oooooo, look at the actors! The trailer is usually spectacular, the movie, not so much. Therefore my expectations were pretty much nonexistent. I have a lot of bad superhero movies buried deep in my Netflix queue, and if I get to them in a year or two, they’ll be lucky. I was going to see what Rotten Tomatoes had to say about it, and if it was good, then I’d see it. On Wednesday, Rotten Tomatoes had it rated at 90%. On Thursday, it slipped a bit to 86%. Friday was a busy day, so I only had a few moments to see, but it went up to 95%. So I didn’t really get excited for it until Wednesday, but when I did get excited for it, I got really excited. So we saw it on Saturday morning, when the prices are cheap, and damn!
First off, this isn’t Batman Begins. Its initial reaction is definitely positive, but not as much for the fancy action or climactic battle. What really sticks with me is that it’s actually a good character piece, particularly strong considering it’s a flashy superhero movie. I’m not saying it’s Citizen Kane, but we see Robert Downey Jr (who’s a really good actor, despite his checkered personal life) developing from a playboy, care-free, self-centered genius, to someone who recognizes value in people after an attack, capture, and subsequent escape from Afghan terrorists. There are believable human moments, and moments of real, but not forced or excessive, comedy (which is something that isn’t in enough superhero movies). The action is nice and fancy, but nothing special. I like the power armor concept, and am kind of surprised that I never got into Iron Man when I wore a younger man’s clothes, so I was able to overlook the fact that some of the action really isn’t all that exciting (please note that I did say “some”). The climactic battle at the end is actually a little awkward, but I was able to give in to the moment and accept it. But what made the movie for me, what makes me want to see it again, what makes me want to own the DVD, is the fact that I really like how Tony Stark is played, and I really like who he becomes, and I really like the relationships that develop.
John’s recommendation: see it.
Tuesday, May 06, 2008
Friday, May 02, 2008
GTA IV
Evidently, I plan to steal, kill, and destroy. I contribute to the end of all that is good and holy for our children. Look upon me, for I am the face of moral decline. I purchased Grand Theft Auto IV.
There has been a media circus regarding the release of this game. Admittedly, I follow news like this, but it seems that every day someone else (or several someone elses) have to put their two cents in about theage of darkness that will be ushered in by this game. One would think that the cover of this game is a little gate to hell, and opening it will unleash such evil that the western world will dissolve into anarchy.
This game has been called a murder simulator, a cop-killing trainingdevice, and pornography. And it’s a game. One that is played while sitting on the couch, looking at a TV. If this game had been a movie, nobody would have complained. If this game had been a book, nobody would have thought twice. But no, since it’s interactive, it will unravel the fabric of society.
This game is rated M by the ESRB, a rating that is equal to an R rating in a movie. And yes, it earns its rating, perhaps more so than any other videogame I have played. It is a game in which it is inevitable that you will be running from the police. It is a game in which it is very easy to run down pedestrians, and actually a little difficult to avoid it. It is a game in which your character has the option to do any number of illicit things, such as kill a cop, steal a car, pick up a hooker, drive drunk, or go to a strip club (and no, from what I understand, the naughty bits are not visible). It is also a game in which your character can go bowling, watch TV, buy clothes, play darts, or go to a comedy club (and yes, they actually have real comedians doing virtual performances). You have options, just like life.
I understand the concern of parents who don’t want their child exposed to the less virtuous aspects of the game. The language alone is pretty bad. However, several places (including the CTA) have pulled advertisements based off of the complaints of various concerned citizen groups. Is that going too far? To remove advertising because of the damage the product might do to someone that is not in its target audience? Will this advertising be replaced for ads for an R-rated movie? Alcohol? Is this media assault not giving the game tons of free advertising?
I’ve never been a parent, but I do know that if I don’t want my children exposed to something, one of the best ways to do so is to not bring it into my home. Yes, it would be naïve to think that children won’t get exposure to it outside the home, but I am led to believe that’s why parents are supposed to communicate with their children. I feel like the attacks on this game are reflected in the South Park movie. In that, the kids go see aCanadian movie that is far too adult for them, and it affects them negatively. The parents never asked what movie they were going to see, nor did they talk to their children about the effect it had on them. Instead, they chose to Blame Canada for their children’s new vocabulary.
This is a good game. It provides a hugely detailed city to explore, has adeep, engaging storyline, and gives you tons of leeway about how to live your new life in America (the main character is fresh-off-the-boat from Serbia). Yes, in my first few hours of playing I stole four cars (one of which I used to do donuts on the beach before I drove it into the river), ran from the police three times, beat up three people, and shot four more. I also went bowling on a date, ate a hotdog from a street vendor, and watched the sun come up while on a Coney-island-esque pier. Are kids going to buy this game? Not legally. Are kids going to play it? Yes, if their parents let them (through understanding of the kid, or through negligence).Would I let my young kids play it? Hell no. Will I play it? Hell yeah!
There has been a media circus regarding the release of this game. Admittedly, I follow news like this, but it seems that every day someone else (or several someone elses) have to put their two cents in about theage of darkness that will be ushered in by this game. One would think that the cover of this game is a little gate to hell, and opening it will unleash such evil that the western world will dissolve into anarchy.
This game has been called a murder simulator, a cop-killing trainingdevice, and pornography. And it’s a game. One that is played while sitting on the couch, looking at a TV. If this game had been a movie, nobody would have complained. If this game had been a book, nobody would have thought twice. But no, since it’s interactive, it will unravel the fabric of society.
This game is rated M by the ESRB, a rating that is equal to an R rating in a movie. And yes, it earns its rating, perhaps more so than any other videogame I have played. It is a game in which it is inevitable that you will be running from the police. It is a game in which it is very easy to run down pedestrians, and actually a little difficult to avoid it. It is a game in which your character has the option to do any number of illicit things, such as kill a cop, steal a car, pick up a hooker, drive drunk, or go to a strip club (and no, from what I understand, the naughty bits are not visible). It is also a game in which your character can go bowling, watch TV, buy clothes, play darts, or go to a comedy club (and yes, they actually have real comedians doing virtual performances). You have options, just like life.
I understand the concern of parents who don’t want their child exposed to the less virtuous aspects of the game. The language alone is pretty bad. However, several places (including the CTA) have pulled advertisements based off of the complaints of various concerned citizen groups. Is that going too far? To remove advertising because of the damage the product might do to someone that is not in its target audience? Will this advertising be replaced for ads for an R-rated movie? Alcohol? Is this media assault not giving the game tons of free advertising?
I’ve never been a parent, but I do know that if I don’t want my children exposed to something, one of the best ways to do so is to not bring it into my home. Yes, it would be naïve to think that children won’t get exposure to it outside the home, but I am led to believe that’s why parents are supposed to communicate with their children. I feel like the attacks on this game are reflected in the South Park movie. In that, the kids go see aCanadian movie that is far too adult for them, and it affects them negatively. The parents never asked what movie they were going to see, nor did they talk to their children about the effect it had on them. Instead, they chose to Blame Canada for their children’s new vocabulary.
This is a good game. It provides a hugely detailed city to explore, has adeep, engaging storyline, and gives you tons of leeway about how to live your new life in America (the main character is fresh-off-the-boat from Serbia). Yes, in my first few hours of playing I stole four cars (one of which I used to do donuts on the beach before I drove it into the river), ran from the police three times, beat up three people, and shot four more. I also went bowling on a date, ate a hotdog from a street vendor, and watched the sun come up while on a Coney-island-esque pier. Are kids going to buy this game? Not legally. Are kids going to play it? Yes, if their parents let them (through understanding of the kid, or through negligence).Would I let my young kids play it? Hell no. Will I play it? Hell yeah!
Thursday, April 10, 2008
20 More things for which John is thankful
OK, last post was good, but when I was writing it I kept thinking of man-made things for which I’m thankful. A handful of things that make me want to shake the hand of the person who first thought of them. Some of these are debatable that they are man-made instead of instituted by God; for the sake of argument, I’m attributing all these to mankind, even though I personally think a lot of them are God-given. Again, these are in no order whatsoever:
1. Varying languages
2. Varying cultures
3. Humor (and the subsequent laughter)
4. Food (please also note how this relates to #2 [and I mean the cultures thing, not poo])
5. Computers
6. The Internet (particularly Wikipedia)
7. Photography
8. Literacy
9. Dramatic structure (combine this with photography to make movies, literacy to make books)
10. The dividers that go between urinals in men’s bathrooms
11. Games
12. Music
13. Education
14. Denim
15. Automobiles
16. Beer
17. Wine
18. Toilets
19. Toilet Paper
20. Hugging
1. Varying languages
2. Varying cultures
3. Humor (and the subsequent laughter)
4. Food (please also note how this relates to #2 [and I mean the cultures thing, not poo])
5. Computers
6. The Internet (particularly Wikipedia)
7. Photography
8. Literacy
9. Dramatic structure (combine this with photography to make movies, literacy to make books)
10. The dividers that go between urinals in men’s bathrooms
11. Games
12. Music
13. Education
14. Denim
15. Automobiles
16. Beer
17. Wine
18. Toilets
19. Toilet Paper
20. Hugging
Tuesday, April 08, 2008
20 things for which John is thankful
I've been kind of limited with the blogging thing as of late. There's a lot going on, but I have no desire to discuss it here.
Anyway, I’ve been thinking about things for a few days. There are a lot of things that are in this world that are really cool, that make me feel all warm and squishy for no reason other than that they exist. I’ll make this list about what God has designed into the universe; nothing man-made will appear on this list (and yes, I understand the conundrum of how much is us and how much is Him in great works). This is just a list of things that make me happy, in no order whatsoever:
1. Magnets
2. Waves
3. Clouds
4. Stars (the Sun is included in this)
5. The moon
6. Thunderstorms
7. Trees
8. Mountains
9. Desert
10. Large expanses of water (such as oceans and huge lakes where you can’t see the other side)
11. Volcanic islands
12. Cats
13. Dogs (particularly big ones)
14. Wind
15. The sky
16. Day
17. Night
18. Fresh air
19. New fallen snow
20. Fire
Anyway, I’ve been thinking about things for a few days. There are a lot of things that are in this world that are really cool, that make me feel all warm and squishy for no reason other than that they exist. I’ll make this list about what God has designed into the universe; nothing man-made will appear on this list (and yes, I understand the conundrum of how much is us and how much is Him in great works). This is just a list of things that make me happy, in no order whatsoever:
1. Magnets
2. Waves
3. Clouds
4. Stars (the Sun is included in this)
5. The moon
6. Thunderstorms
7. Trees
8. Mountains
9. Desert
10. Large expanses of water (such as oceans and huge lakes where you can’t see the other side)
11. Volcanic islands
12. Cats
13. Dogs (particularly big ones)
14. Wind
15. The sky
16. Day
17. Night
18. Fresh air
19. New fallen snow
20. Fire
Wednesday, March 12, 2008
Tuesday, March 04, 2008
The End of the Beginning
And so it goes, one of the inspirations of my youth has gone the way of all flesh. Gary Gygax, the creator of Dungeons & Dragons, has died.
I'm not particularly moved. His influence changed the face of gaming; he introduced the concept of a role-playing game, and for that I will be forever grateful. A lot of concepts came from the tactical wargames from which they evolved, and these games became a cross between wargames and improvisational theatre. But still, gaming has moved on since his 1970's and early 80's influence. If he had not followed his muse, would something like role-playing games exist? It's a good question, and an interesting debate. Not sure if it matters, or if I would have missed it if it hadn't existed, but I'm glad it's a moot point.
In any case, I'm very glad Gygax lived, and in that sense he has achieved immortality. He had a good run. Pour a forty for him.
I'm not particularly moved. His influence changed the face of gaming; he introduced the concept of a role-playing game, and for that I will be forever grateful. A lot of concepts came from the tactical wargames from which they evolved, and these games became a cross between wargames and improvisational theatre. But still, gaming has moved on since his 1970's and early 80's influence. If he had not followed his muse, would something like role-playing games exist? It's a good question, and an interesting debate. Not sure if it matters, or if I would have missed it if it hadn't existed, but I'm glad it's a moot point.
In any case, I'm very glad Gygax lived, and in that sense he has achieved immortality. He had a good run. Pour a forty for him.
Saturday, February 23, 2008
Gone Baby Gone
We just saw Gone Baby Gone, Ben Affleck's directorial debut. He also cowrote the script, and really the best thing I can say about it is, "Go Ben!"
In it, Patrick Kenzie (palyed by Casey Affleck, yes, Ben's brother) is a private investigator charged with the task of looking into the abduction of a four year old girl. Yes, the police are working on the case as well, but the girl's aunt knows that some people won't talk to the police, which is why she hires Patrick. What follows is really heavy. There are a lot of obvious things that come to mind when the terms "child abduction" and "really heavy" are used to describe the same thing, and those things are obviously on a lot of people's minds during the film, but the movie doesn't go there, but to places I never expected.
It is a movie that explores the depth of humanity, not the depth of human depravity. Humanity is in a fallen state, and we see that clearly. Integrity has a price, and we see that clearly. This is ultimately a film about choices and the cost/benefit of them. It's a show in which morality is not particularly clear-cut, much like actual life.
I can't go into greater detail than that, other than to recommend the movie highly. This show is difficult to talk about without spoilers, and I would hate to spoil such a deep and powerful film. I will say that I can't recommend it very highly to parents. If I had children and watched this film, I wouldn't sleep well for a week. I still would have liked the movie, but it would havee left me much more uneasy than it already did. This is not a fun escapist movie; it is deep, it is powerful, it is disturbing, and it is freakin' wonderful.
In it, Patrick Kenzie (palyed by Casey Affleck, yes, Ben's brother) is a private investigator charged with the task of looking into the abduction of a four year old girl. Yes, the police are working on the case as well, but the girl's aunt knows that some people won't talk to the police, which is why she hires Patrick. What follows is really heavy. There are a lot of obvious things that come to mind when the terms "child abduction" and "really heavy" are used to describe the same thing, and those things are obviously on a lot of people's minds during the film, but the movie doesn't go there, but to places I never expected.
It is a movie that explores the depth of humanity, not the depth of human depravity. Humanity is in a fallen state, and we see that clearly. Integrity has a price, and we see that clearly. This is ultimately a film about choices and the cost/benefit of them. It's a show in which morality is not particularly clear-cut, much like actual life.
I can't go into greater detail than that, other than to recommend the movie highly. This show is difficult to talk about without spoilers, and I would hate to spoil such a deep and powerful film. I will say that I can't recommend it very highly to parents. If I had children and watched this film, I wouldn't sleep well for a week. I still would have liked the movie, but it would havee left me much more uneasy than it already did. This is not a fun escapist movie; it is deep, it is powerful, it is disturbing, and it is freakin' wonderful.
Thursday, January 24, 2008
Mass Effect
Considering the media hooplah that's been going on lately with Mass Effect, I figured now was a good time to review it. My response to the media hooplah is moot. Other people have said it, and sometimes better. Fox News and other conservative publications are simply ridiculous, uninformed, insulting and wrong regarding this. Egad! Fox News distorting the truth for sensationalist purposes? Say it ain't so!
So anyway, Mass Effect. I've mentioned that Heavenly Sword had the best digital actors in any game to date, and after some thought, I'm reconsidering my opinion. I still am crazy impressed by Heavenly Sword, but the digital acting in Mass Effect is on equal footing, it's just that the characters aren't as over-the-top.
Let's start from the very beginning (it IS a very good place to start, isn't it?). When you start the game, you have the option to create your character from relative scratch, or choose one of the two default characters. All the advertising is based off the default male character, and that kind of confuses me. I created my own character, making him look vaguely like a badass version of myself. He had the acne scars, auburn hair, reddish unshaven look, big nose, that sort of thing. I remember going through the game as him. I see the advertising for the game with the default character and think, "Wait. That's not the same game I played. The guy is different. Who's this guy?" Then I get back to thinking that yes, I changed the default, and its someone else. It's akin to watching the TV show M*A*S*H for years, and then going back to the movie and wondering who this Elliot Gould guy is where Alan Alda should be. Or Michael Gambon as Dumbledore instead of Richard Harris. You get the picture.
So anyway, I went through the game with badass-me as the main character. And we start, and I'm already blown away. It's a movie, complete with recognizeable actors, but you're able to interact with the story. There is actual cinematography, actual acting in an interactive sequence. For those who are not as exposed to gaming, this is unusual. Yes, games have been getting more and more artistic as of late, but this raises the bar dramatically. These conversation sequences play to the viewer's emotions, unfolding according to how you respond, but portrayed in a very watchable style (there's even a rack-focus in one of the tense scenes). There were times when I was watching the story unfold in conversation sequence, and I thought, "Meh, I've seen movies like this before." And that's the thing. Games are still a relatively young art form, not nearly as advanced as film. And yet, I was comparing this game to a movie and favorably.
The story is moderately straightforward, but difficult to summarize. For that, I'll pull straight off the website:
Yes, it's something similar to what I've seen before: Ancient big nasty thing wants to destroy everything in your world, and you have to stop it (Babylon 5, anyone?). But the way it is told is what makes it magnificent.
The gameplay varies, depending on the style. In conversation sequences, as noted above, it's freakin wonderful. Each choice you make changes your path in the story. You can be a tough-but-good guy, or you can be a heartless bastard. It's all up to you. I understand that this changes how the story unfolds, but I have only played the game once. The action side of it, not as good. It works, and you learn it as you go, but in order to be proficient in combat, you really have to stop the action periodically so you can queue up your next ability. Not such a big fan of that. Ultimately, it didn't leave a bad taste in my mouth, but it did bring me out of the story.
This is a great game, and I recommend it highly. And yes, as the big hulabaloo is all about, there is a sex scene, if you choose to develop your relationships well. However, this game is rated M, and therefore has restrictions for sale placed on it, just like an R rated movie. The fact that the sex scene is about as tame as that which you would see in a PG-13 movie, or on TV after 9:00 doesn't seem to enter critics' minds, but it seems as though reporting impartially and factually doesn't either.
So anyway, Mass Effect. I've mentioned that Heavenly Sword had the best digital actors in any game to date, and after some thought, I'm reconsidering my opinion. I still am crazy impressed by Heavenly Sword, but the digital acting in Mass Effect is on equal footing, it's just that the characters aren't as over-the-top.
Let's start from the very beginning (it IS a very good place to start, isn't it?). When you start the game, you have the option to create your character from relative scratch, or choose one of the two default characters. All the advertising is based off the default male character, and that kind of confuses me. I created my own character, making him look vaguely like a badass version of myself. He had the acne scars, auburn hair, reddish unshaven look, big nose, that sort of thing. I remember going through the game as him. I see the advertising for the game with the default character and think, "Wait. That's not the same game I played. The guy is different. Who's this guy?" Then I get back to thinking that yes, I changed the default, and its someone else. It's akin to watching the TV show M*A*S*H for years, and then going back to the movie and wondering who this Elliot Gould guy is where Alan Alda should be. Or Michael Gambon as Dumbledore instead of Richard Harris. You get the picture.
So anyway, I went through the game with badass-me as the main character. And we start, and I'm already blown away. It's a movie, complete with recognizeable actors, but you're able to interact with the story. There is actual cinematography, actual acting in an interactive sequence. For those who are not as exposed to gaming, this is unusual. Yes, games have been getting more and more artistic as of late, but this raises the bar dramatically. These conversation sequences play to the viewer's emotions, unfolding according to how you respond, but portrayed in a very watchable style (there's even a rack-focus in one of the tense scenes). There were times when I was watching the story unfold in conversation sequence, and I thought, "Meh, I've seen movies like this before." And that's the thing. Games are still a relatively young art form, not nearly as advanced as film. And yet, I was comparing this game to a movie and favorably.
The story is moderately straightforward, but difficult to summarize. For that, I'll pull straight off the website:
The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an
ancient machine race invades the galaxy. With ruthless efficiency, the machines
wipe out all advanced organic civilization. They leave behind only the scattered
ruins of technology, destroying all evidence of their own existence. Few believe
this ancient legend. You, however, know it to be true. The fight to stop this
extinction event has become the most important mission in the galaxy. As
Commander Shepard of the SS Normandy, you will take your elite recon squad
across a galaxy in turmoil, in a desperate race to stop the return of an enemy
without mercy. To stop this enemy, you must act without remorse, without
hesitation, and outside the limits of the law. Your only imperative is to
preserve the safety of civilized life in the galaxy - at any cost. You must
become the tip of the spear of humanity, for you alone know the full extent of
what is at stake if you should fail.
Yes, it's something similar to what I've seen before: Ancient big nasty thing wants to destroy everything in your world, and you have to stop it (Babylon 5, anyone?). But the way it is told is what makes it magnificent.
The gameplay varies, depending on the style. In conversation sequences, as noted above, it's freakin wonderful. Each choice you make changes your path in the story. You can be a tough-but-good guy, or you can be a heartless bastard. It's all up to you. I understand that this changes how the story unfolds, but I have only played the game once. The action side of it, not as good. It works, and you learn it as you go, but in order to be proficient in combat, you really have to stop the action periodically so you can queue up your next ability. Not such a big fan of that. Ultimately, it didn't leave a bad taste in my mouth, but it did bring me out of the story.
This is a great game, and I recommend it highly. And yes, as the big hulabaloo is all about, there is a sex scene, if you choose to develop your relationships well. However, this game is rated M, and therefore has restrictions for sale placed on it, just like an R rated movie. The fact that the sex scene is about as tame as that which you would see in a PG-13 movie, or on TV after 9:00 doesn't seem to enter critics' minds, but it seems as though reporting impartially and factually doesn't either.
Friday, January 18, 2008
Red Ring of Death
It was really just a matter of time. I knew the Red Fairy would eventually visit me and lay waste to the Xbox, as she has done for so many others. I could blame Microsoft for it, but the thing has served me very well for 21 months, and they would fix it for free. And besides, it's no fun to kick even the bully when he's (kind of) down.So anyway, the ring of death manifests in several forms, almost always three lights around the power button. The one that is off signifies the actual error. Mine is the top right quadrant (like the one in the picture), which means a "general hardware fault," or "call Microsoft and they'll pay to have it shipped back to them, fixed in 3-4 weeks, and sent back to you."
As it happens, I got the Best Buy extended warrantee thing (which could inspire my "always buy the extended warrantee" speech, but I'll spare you that), and about ten minutes of chatting to some of the friendlier-than-Microsoft Best Buy customer service team leads me to be able to bring my Xbox back to Best Buy and get a gift card for the price I paid plus tax.
Now, I happen to have a few other Besy Buy gift cards, and I know they've dropped the price a bit since I made the original purchase, so maybe I can get something newer and prettier. I was thinking of using the cards for something else (like maybe a Wii), but really, I have a lot invested in the Xbox already, so I might as well stick with what I know.
So Best Buy made things easy, Microsoft met my moderately low expectations. Yay Best Buy! Meh Microsoft!
Monday, December 31, 2007
The Closing of the Year
Wow, what a year 2007 has been. This year started out full of hope and promise, and then turned into reality. It didn't turn into a bad year, just didn't live up to the potential I had hoped. I would be remiss if I didn't even mention the lofty goals I had intended to be for this year, but I stopped tracking them around June-ish. Part of that was developing a new goal process, and part of that was knowing they were too lofty to be worthwhile. In any case, I didn't finish them for many reasons.
My job for the vast majority of the year was a good job for my skillset, and developed me in a good path for my career, but it was also insanely busy with constant multitasking, and I think it trained me to be mildly ADD. It also wore me out mentally, and made it very difficult to work on anything after work or on weekends. Now that job has ended (ah, the joy of being a contractor), and I'm looking for more.
We moved into the city in August, and also got rid of a car around that time. The move was huge, and it took months to clean the place up for Thanksgiving and our subsequent Christmas party. But now we live in a home, and a lovely home it is. Our office (third bedroom) is full of boxes that we need to take care of, but we have some time to do so; we can take care of one a weekend for the next several months, while still enjoying the home that we have.
Being a one-car family has its challenges, but it's a good transition for being in the city. Both of our jobs were close to public transportation, so Heidi could take the car or take the bus/train, depending on her mood that morning. I really couldn't take the car, as there's no way to cheaply park downtown. Parking in this neighborhood can be a challenge sometimes, but it's better than other places I've lived, and it's a lot better than trying to find space for two cars.
Our marriage hit a pretty rough spot this year, and I didn't write about that (not publicly, anyway), but we came through it and we're much stronger than we were before. I've had one friend say, "Marriage is the most difficult thing but the best thing that you can have." Although I think I would phrase it differently, I agree with it conceptually. In any case, that's a good thing. I've written about how we have grown stronger, and we keep going in that direction (admittedly, we're still kind of newlyweds). That fills me with hope for the future.
I didn't get much of a chance to see movies in the theatre this year, having had a gap between Stardust and National Treasure 2 (yes, I know... my brother wanted to see it). This has led me to be more of a gamer, and I've had a lot of that to keep me occupied. I've written about The Orange Box, which took up a large portion of my time, and I have yet to write about Mass Effect, which took up just as much time.
I got two voiceover gigs this year: one non-union and one union. I can see that being an actor is going to take a lot more work, and I've been doing a lot of work already. Sometimes, it's difficult to not get frustrated, but then I kind of put things in perspective: I'm making an adequate wage (at least I was), I have a good marriage, I have a lovely home, and I get to do what I love on the side (gaming, acting, whatever). Although I'd like to do what I love for a living, I'm pretty cool doing what works for right now.
I only brewed once this year. I'm disappointed with myself for that, but the beer turned out pretty well, and I've had a busy schedule, so I'm not going to kick myself too hard. For my birthday, Heidi got me two, count 'em, two kits. So that will change for next year.
So that be me. That be 2007. Bring on the new year!
My job for the vast majority of the year was a good job for my skillset, and developed me in a good path for my career, but it was also insanely busy with constant multitasking, and I think it trained me to be mildly ADD. It also wore me out mentally, and made it very difficult to work on anything after work or on weekends. Now that job has ended (ah, the joy of being a contractor), and I'm looking for more.
We moved into the city in August, and also got rid of a car around that time. The move was huge, and it took months to clean the place up for Thanksgiving and our subsequent Christmas party. But now we live in a home, and a lovely home it is. Our office (third bedroom) is full of boxes that we need to take care of, but we have some time to do so; we can take care of one a weekend for the next several months, while still enjoying the home that we have.
Being a one-car family has its challenges, but it's a good transition for being in the city. Both of our jobs were close to public transportation, so Heidi could take the car or take the bus/train, depending on her mood that morning. I really couldn't take the car, as there's no way to cheaply park downtown. Parking in this neighborhood can be a challenge sometimes, but it's better than other places I've lived, and it's a lot better than trying to find space for two cars.
Our marriage hit a pretty rough spot this year, and I didn't write about that (not publicly, anyway), but we came through it and we're much stronger than we were before. I've had one friend say, "Marriage is the most difficult thing but the best thing that you can have." Although I think I would phrase it differently, I agree with it conceptually. In any case, that's a good thing. I've written about how we have grown stronger, and we keep going in that direction (admittedly, we're still kind of newlyweds). That fills me with hope for the future.
I didn't get much of a chance to see movies in the theatre this year, having had a gap between Stardust and National Treasure 2 (yes, I know... my brother wanted to see it). This has led me to be more of a gamer, and I've had a lot of that to keep me occupied. I've written about The Orange Box, which took up a large portion of my time, and I have yet to write about Mass Effect, which took up just as much time.
I got two voiceover gigs this year: one non-union and one union. I can see that being an actor is going to take a lot more work, and I've been doing a lot of work already. Sometimes, it's difficult to not get frustrated, but then I kind of put things in perspective: I'm making an adequate wage (at least I was), I have a good marriage, I have a lovely home, and I get to do what I love on the side (gaming, acting, whatever). Although I'd like to do what I love for a living, I'm pretty cool doing what works for right now.
I only brewed once this year. I'm disappointed with myself for that, but the beer turned out pretty well, and I've had a busy schedule, so I'm not going to kick myself too hard. For my birthday, Heidi got me two, count 'em, two kits. So that will change for next year.
So that be me. That be 2007. Bring on the new year!
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