Sunday, December 30, 2007

Heavenly Sword

My father-in-law recenly got a Playstation 3, in order to entice me and his biological son to come and spend time with the folks. Well, it worked.

In any case, it's been a difficult Christmas, and for various and sundry reasons, we haven't been able to see Heidi's parents for a few weeks, which was to end today. We got there early in the morning and, due to some poor planning and miscommunication, ended up sitting alone at their home for a good four hours.

Since I try to take advantage of situations as they arise, I chose to play one of the two games they happened to have: Heavenly Sword.

The game focuses around Nariko, a sort of supernatural sword-weilding Lara Croft. She has been charged with the protection of the Heavenly Sword, a magical sword of tremendous power, but which comes with a curse to take the life force of the one who weilds it. As it happens, King Bohan (played by Andy Serkis) wants the sword for himself and, since he's subjugating the known world anyway, comes to claim it. Nariko figures the best way to protect the sword is to use it to destroy everyone in her general vicinity, and hilarity ensues.

This is, as can be expected, a hack and slash game. And as a hack and slash game, it's really fun. The amount of damage you can dish out to the various enemies nearby is a lot of fun, as is the figuring out of the fighting combos. But as far as gameplay, there are some notable differences; the swordplay is a heck of a lot of fun, but when you get into playing with projectiles is where it gets to be a real kick in the pants.

There are a few times when you get to shoot stuff, many of which are when you're playing as Nariko's kid "sister," Kai. The gameplay in shooting can be pretty straighforward: you point, you shoot. But that's not all that interesting. When you hold down the fire button, you jump to a Sam Raimi follow-the-projectile shot and, using the PS3's sixaxis control (the motion sensitive controller), you can guide the arrow/cannonball/whatever to your target. It makes for a heck of a lot of fun, guiding your ammo to its destination, not by guiding a stick, but by actually moving the controller itself. It's sort of like when you watch a bowler try to psychically guide his bowling ball down the lane, but actually effective. And crazy fun.

Another huge note about this game is that it features digital actors. Convincing digital actors. I've seen this before (I have yet to write about Mass Effect... expect that to come soon), but this game has cutscenes that, with limited exceptions, could come from a movie. The actors are expressive enough to be considered actors, pulling facial expressions so real that you have to step back for a second and think if it's a game or a movie, if it's digital or actual. The characters are incredibly over-the-top, but the acting within those characters is stunningly real, and sometime freakin' hilarious.

This game is exclusively for the PS3, and I can see how it uses the hardware's capability to its fullest. The environments are huge, and there's no real transition between what's right in front of you or what's over that hill. A lot of games will have "filler" in the background to make it easier on the hardware. With a PS3, not so necessary. The visuals are also stunning. Ina lot of games, they make the cutscenes outsie of the game's engine, and they're beautiful, only to go back to the semi-bland game. These cutscenes use the game engine (with maybe a bit of polish) and are freakin' gorgeous!

So yeah, fun game. For the first time in my life, I have gamer's thumb. And I gotta say, I'm glad to have earned it.

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