Wednesday, March 12, 2008

It's a trap!

This one made me laugh out loud. I would be remiss if I didn't share.

Tuesday, March 04, 2008

The End of the Beginning

And so it goes, one of the inspirations of my youth has gone the way of all flesh. Gary Gygax, the creator of Dungeons & Dragons, has died.

I'm not particularly moved. His influence changed the face of gaming; he introduced the concept of a role-playing game, and for that I will be forever grateful. A lot of concepts came from the tactical wargames from which they evolved, and these games became a cross between wargames and improvisational theatre. But still, gaming has moved on since his 1970's and early 80's influence. If he had not followed his muse, would something like role-playing games exist? It's a good question, and an interesting debate. Not sure if it matters, or if I would have missed it if it hadn't existed, but I'm glad it's a moot point.

In any case, I'm very glad Gygax lived, and in that sense he has achieved immortality. He had a good run. Pour a forty for him.

Saturday, February 23, 2008

Gone Baby Gone

We just saw Gone Baby Gone, Ben Affleck's directorial debut. He also cowrote the script, and really the best thing I can say about it is, "Go Ben!"

In it, Patrick Kenzie (palyed by Casey Affleck, yes, Ben's brother) is a private investigator charged with the task of looking into the abduction of a four year old girl. Yes, the police are working on the case as well, but the girl's aunt knows that some people won't talk to the police, which is why she hires Patrick. What follows is really heavy. There are a lot of obvious things that come to mind when the terms "child abduction" and "really heavy" are used to describe the same thing, and those things are obviously on a lot of people's minds during the film, but the movie doesn't go there, but to places I never expected.

It is a movie that explores the depth of humanity, not the depth of human depravity. Humanity is in a fallen state, and we see that clearly. Integrity has a price, and we see that clearly. This is ultimately a film about choices and the cost/benefit of them. It's a show in which morality is not particularly clear-cut, much like actual life.

I can't go into greater detail than that, other than to recommend the movie highly. This show is difficult to talk about without spoilers, and I would hate to spoil such a deep and powerful film. I will say that I can't recommend it very highly to parents. If I had children and watched this film, I wouldn't sleep well for a week. I still would have liked the movie, but it would havee left me much more uneasy than it already did. This is not a fun escapist movie; it is deep, it is powerful, it is disturbing, and it is freakin' wonderful.

Thursday, January 24, 2008

Mass Effect

Considering the media hooplah that's been going on lately with Mass Effect, I figured now was a good time to review it. My response to the media hooplah is moot. Other people have said it, and sometimes better. Fox News and other conservative publications are simply ridiculous, uninformed, insulting and wrong regarding this. Egad! Fox News distorting the truth for sensationalist purposes? Say it ain't so!

So anyway, Mass Effect. I've mentioned that Heavenly Sword had the best digital actors in any game to date, and after some thought, I'm reconsidering my opinion. I still am crazy impressed by Heavenly Sword, but the digital acting in Mass Effect is on equal footing, it's just that the characters aren't as over-the-top.

Let's start from the very beginning (it IS a very good place to start, isn't it?). When you start the game, you have the option to create your character from relative scratch, or choose one of the two default characters. All the advertising is based off the default male character, and that kind of confuses me. I created my own character, making him look vaguely like a badass version of myself. He had the acne scars, auburn hair, reddish unshaven look, big nose, that sort of thing. I remember going through the game as him. I see the advertising for the game with the default character and think, "Wait. That's not the same game I played. The guy is different. Who's this guy?" Then I get back to thinking that yes, I changed the default, and its someone else. It's akin to watching the TV show M*A*S*H for years, and then going back to the movie and wondering who this Elliot Gould guy is where Alan Alda should be. Or Michael Gambon as Dumbledore instead of Richard Harris. You get the picture.

So anyway, I went through the game with badass-me as the main character. And we start, and I'm already blown away. It's a movie, complete with recognizeable actors, but you're able to interact with the story. There is actual cinematography, actual acting in an interactive sequence. For those who are not as exposed to gaming, this is unusual. Yes, games have been getting more and more artistic as of late, but this raises the bar dramatically. These conversation sequences play to the viewer's emotions, unfolding according to how you respond, but portrayed in a very watchable style (there's even a rack-focus in one of the tense scenes). There were times when I was watching the story unfold in conversation sequence, and I thought, "Meh, I've seen movies like this before." And that's the thing. Games are still a relatively young art form, not nearly as advanced as film. And yet, I was comparing this game to a movie and favorably.

The story is moderately straightforward, but difficult to summarize. For that, I'll pull straight off the website:
The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an
ancient machine race invades the galaxy. With ruthless efficiency, the machines
wipe out all advanced organic civilization. They leave behind only the scattered
ruins of technology, destroying all evidence of their own existence. Few believe
this ancient legend. You, however, know it to be true. The fight to stop this
extinction event has become the most important mission in the galaxy. As
Commander Shepard of the SS Normandy, you will take your elite recon squad
across a galaxy in turmoil, in a desperate race to stop the return of an enemy
without mercy. To stop this enemy, you must act without remorse, without
hesitation, and outside the limits of the law. Your only imperative is to
preserve the safety of civilized life in the galaxy - at any cost. You must
become the tip of the spear of humanity, for you alone know the full extent of
what is at stake if you should fail.

Yes, it's something similar to what I've seen before: Ancient big nasty thing wants to destroy everything in your world, and you have to stop it (Babylon 5, anyone?). But the way it is told is what makes it magnificent.

The gameplay varies, depending on the style. In conversation sequences, as noted above, it's freakin wonderful. Each choice you make changes your path in the story. You can be a tough-but-good guy, or you can be a heartless bastard. It's all up to you. I understand that this changes how the story unfolds, but I have only played the game once. The action side of it, not as good. It works, and you learn it as you go, but in order to be proficient in combat, you really have to stop the action periodically so you can queue up your next ability. Not such a big fan of that. Ultimately, it didn't leave a bad taste in my mouth, but it did bring me out of the story.

This is a great game, and I recommend it highly. And yes, as the big hulabaloo is all about, there is a sex scene, if you choose to develop your relationships well. However, this game is rated M, and therefore has restrictions for sale placed on it, just like an R rated movie. The fact that the sex scene is about as tame as that which you would see in a PG-13 movie, or on TV after 9:00 doesn't seem to enter critics' minds, but it seems as though reporting impartially and factually doesn't either.

Friday, January 18, 2008

Red Ring of Death

It was really just a matter of time. I knew the Red Fairy would eventually visit me and lay waste to the Xbox, as she has done for so many others. I could blame Microsoft for it, but the thing has served me very well for 21 months, and they would fix it for free. And besides, it's no fun to kick even the bully when he's (kind of) down.

So anyway, the ring of death manifests in several forms, almost always three lights around the power button. The one that is off signifies the actual error. Mine is the top right quadrant (like the one in the picture), which means a "general hardware fault," or "call Microsoft and they'll pay to have it shipped back to them, fixed in 3-4 weeks, and sent back to you."

As it happens, I got the Best Buy extended warrantee thing (which could inspire my "always buy the extended warrantee" speech, but I'll spare you that), and about ten minutes of chatting to some of the friendlier-than-Microsoft Best Buy customer service team leads me to be able to bring my Xbox back to Best Buy and get a gift card for the price I paid plus tax.

Now, I happen to have a few other Besy Buy gift cards, and I know they've dropped the price a bit since I made the original purchase, so maybe I can get something newer and prettier. I was thinking of using the cards for something else (like maybe a Wii), but really, I have a lot invested in the Xbox already, so I might as well stick with what I know.

So Best Buy made things easy, Microsoft met my moderately low expectations. Yay Best Buy! Meh Microsoft!

Monday, December 31, 2007

The Closing of the Year

Wow, what a year 2007 has been. This year started out full of hope and promise, and then turned into reality. It didn't turn into a bad year, just didn't live up to the potential I had hoped. I would be remiss if I didn't even mention the lofty goals I had intended to be for this year, but I stopped tracking them around June-ish. Part of that was developing a new goal process, and part of that was knowing they were too lofty to be worthwhile. In any case, I didn't finish them for many reasons.

My job for the vast majority of the year was a good job for my skillset, and developed me in a good path for my career, but it was also insanely busy with constant multitasking, and I think it trained me to be mildly ADD. It also wore me out mentally, and made it very difficult to work on anything after work or on weekends. Now that job has ended (ah, the joy of being a contractor), and I'm looking for more.

We moved into the city in August, and also got rid of a car around that time. The move was huge, and it took months to clean the place up for Thanksgiving and our subsequent Christmas party. But now we live in a home, and a lovely home it is. Our office (third bedroom) is full of boxes that we need to take care of, but we have some time to do so; we can take care of one a weekend for the next several months, while still enjoying the home that we have.

Being a one-car family has its challenges, but it's a good transition for being in the city. Both of our jobs were close to public transportation, so Heidi could take the car or take the bus/train, depending on her mood that morning. I really couldn't take the car, as there's no way to cheaply park downtown. Parking in this neighborhood can be a challenge sometimes, but it's better than other places I've lived, and it's a lot better than trying to find space for two cars.

Our marriage hit a pretty rough spot this year, and I didn't write about that (not publicly, anyway), but we came through it and we're much stronger than we were before. I've had one friend say, "Marriage is the most difficult thing but the best thing that you can have." Although I think I would phrase it differently, I agree with it conceptually. In any case, that's a good thing. I've written about how we have grown stronger, and we keep going in that direction (admittedly, we're still kind of newlyweds). That fills me with hope for the future.

I didn't get much of a chance to see movies in the theatre this year, having had a gap between Stardust and National Treasure 2 (yes, I know... my brother wanted to see it). This has led me to be more of a gamer, and I've had a lot of that to keep me occupied. I've written about The Orange Box, which took up a large portion of my time, and I have yet to write about Mass Effect, which took up just as much time.

I got two voiceover gigs this year: one non-union and one union. I can see that being an actor is going to take a lot more work, and I've been doing a lot of work already. Sometimes, it's difficult to not get frustrated, but then I kind of put things in perspective: I'm making an adequate wage (at least I was), I have a good marriage, I have a lovely home, and I get to do what I love on the side (gaming, acting, whatever). Although I'd like to do what I love for a living, I'm pretty cool doing what works for right now.

I only brewed once this year. I'm disappointed with myself for that, but the beer turned out pretty well, and I've had a busy schedule, so I'm not going to kick myself too hard. For my birthday, Heidi got me two, count 'em, two kits. So that will change for next year.

So that be me. That be 2007. Bring on the new year!

Sunday, December 30, 2007

Heavenly Sword

My father-in-law recenly got a Playstation 3, in order to entice me and his biological son to come and spend time with the folks. Well, it worked.

In any case, it's been a difficult Christmas, and for various and sundry reasons, we haven't been able to see Heidi's parents for a few weeks, which was to end today. We got there early in the morning and, due to some poor planning and miscommunication, ended up sitting alone at their home for a good four hours.

Since I try to take advantage of situations as they arise, I chose to play one of the two games they happened to have: Heavenly Sword.

The game focuses around Nariko, a sort of supernatural sword-weilding Lara Croft. She has been charged with the protection of the Heavenly Sword, a magical sword of tremendous power, but which comes with a curse to take the life force of the one who weilds it. As it happens, King Bohan (played by Andy Serkis) wants the sword for himself and, since he's subjugating the known world anyway, comes to claim it. Nariko figures the best way to protect the sword is to use it to destroy everyone in her general vicinity, and hilarity ensues.

This is, as can be expected, a hack and slash game. And as a hack and slash game, it's really fun. The amount of damage you can dish out to the various enemies nearby is a lot of fun, as is the figuring out of the fighting combos. But as far as gameplay, there are some notable differences; the swordplay is a heck of a lot of fun, but when you get into playing with projectiles is where it gets to be a real kick in the pants.

There are a few times when you get to shoot stuff, many of which are when you're playing as Nariko's kid "sister," Kai. The gameplay in shooting can be pretty straighforward: you point, you shoot. But that's not all that interesting. When you hold down the fire button, you jump to a Sam Raimi follow-the-projectile shot and, using the PS3's sixaxis control (the motion sensitive controller), you can guide the arrow/cannonball/whatever to your target. It makes for a heck of a lot of fun, guiding your ammo to its destination, not by guiding a stick, but by actually moving the controller itself. It's sort of like when you watch a bowler try to psychically guide his bowling ball down the lane, but actually effective. And crazy fun.

Another huge note about this game is that it features digital actors. Convincing digital actors. I've seen this before (I have yet to write about Mass Effect... expect that to come soon), but this game has cutscenes that, with limited exceptions, could come from a movie. The actors are expressive enough to be considered actors, pulling facial expressions so real that you have to step back for a second and think if it's a game or a movie, if it's digital or actual. The characters are incredibly over-the-top, but the acting within those characters is stunningly real, and sometime freakin' hilarious.

This game is exclusively for the PS3, and I can see how it uses the hardware's capability to its fullest. The environments are huge, and there's no real transition between what's right in front of you or what's over that hill. A lot of games will have "filler" in the background to make it easier on the hardware. With a PS3, not so necessary. The visuals are also stunning. Ina lot of games, they make the cutscenes outsie of the game's engine, and they're beautiful, only to go back to the semi-bland game. These cutscenes use the game engine (with maybe a bit of polish) and are freakin' gorgeous!

So yeah, fun game. For the first time in my life, I have gamer's thumb. And I gotta say, I'm glad to have earned it.

Saturday, December 22, 2007

DIY Messiah

OK, first off, I haven't posted in a while. Nothing I wanted to discuss, no time in which to discuss it. But anyway...

Last night we went to the Do It Yourself Messiah at the Lyric Opera. Holy wow. In this, there is an orchestra, conductor and four opera singers. The professionals cover the solos, but the chorus, that's all the audience. And what a kick in the pants it was.

There are four parts to sing: Soprano, Alto, Tenor and Bass. You have a copy of the music (which you can buy there), and you read along, hoping you can read music and know what to sing. Here's the deal, though. I didn't know what to sing (I settled on Bass), and I can't read music. Completely. At first, I had to study the score to even figure out what was going on, but I found it quickly began to make sense. Reading the music felt a little like watching a subtitled movie. At first, you're reading, and not really being able to focus on the action so much, but after a few minutes, you're able to absorb both. Now, to be fair, I had a few years of piano when I was a wee lad, so I knew the basic premise of musical notation, but it has been nearly three decades since that. It helped that I was sitting near some other Bass folks, but I found myself able to adapt to the music before the intermission.

In any case, this was a wonderful experience, one that I can recommend to anyone that has even a passing interest in classical music. The conductor was witty and clever, the music was absolutely wonderful, and the sensation of singing this brilliant piece of music with hundreds of other people was powerful. That, and it was free.

Next year, go. I command thee.

Monday, October 15, 2007

Orange Box vs. Halo 3

So here's my deal. I was in a debate with myself, a veritable spiritual wrestling match, over my next game purchase. Whether or not I was going to get a game was not in question. I had warned Heidi well ahead of time, and had discussed this in depth with her. However, which game would it be? Halo 3 recently came out, and was the reigning champion of game purchases. The Orange Box has three games in it, as well as two expansions for one of the games, and therefore was one of the best deals for a new game in history.

Half a dozen of my friends had Halo 3, and there were literally more than a million more people out there who had the game. I knew that if I got that, there would never be any shortage of online multiplayer partners. I knew that I would have a constant supply of friends with which I could play, as I could easily do a split screen multiplayer, even if I had a friend who didn't have the game. I knew the graphics would be incredible from screenshots I had seen. The reviews of Halo 3 were freakin' stellar. I hadn't played Halo 2, but I had played Halo. I don't remember enjoying Halo's single player all that much, but it would be multiplayer which would be the selling point.

Nobody I knew had The Orange Box, but it was still mouthwatering. One of the games on it is Half-Life 2. Half-Life 2 is widely considered the greatest single-player shooter ever made. Some even call it the greatest game ever made. I played it briefly on my old computer, but it kept crashing my system (like I-have-to-uninstall-the-whole-thing-t0-get-the-system-working-right crashing), so I couldn't get past a certain point. Still, I loved what I had played. The Orange Box also includes the subsequent two episodes of Half-Life 2, which I'd also heard were very good. Team Fortress 2 is another game on it. I have fond memories of playing the original Team Fortress for hours on end, and learning tricks which would serve me for years to come in various other games (as well as a few which would assist me in real life). Portal is the third game on it, and I knew very little about it, except the reviews I had read, which were generally very positive.

So that was my quandry: get the great game that several of my friends have, but which I really didn't know how much I'd enjoy the single player experience, or get the incredible deal that not many other people were getting, but which I knew would be good from previous experience. I knew I was getting one of them, just didn't know which.

Gamerankings.com is sort of the rottentomatoes of games. It aggregates all the reviews of all major review outlets and gives you an average of their opinions. Halo 3 ranked incredibly high, at 94.1% (it's since slipped a fraction of a percent, as it had one review that was only very good). Orange Box was too new to really rank, but it still had about ten reviews. I believe at the time the rating was 95.6% (it's currently 97.5%). That tore it. If the reviews were marginally more positive for the one that I already knew was going to be good, then I'll be antisocial and take the one that nobody else has.

So, I would have blogged about this before, but I was a little preoccupied. And Portal, the one I didn't know anything about, is absolutely wonderful, in addition to being laugh-out-loud funny. I finished it over the weekend, and want to play it again, even though I already know how to solve all the puzzles. Also, I might add, my friend Zach broke down and bought The Orange Box over the weekend.

Sunday, September 30, 2007

Bioshock

I just finished Bioshock, a relatively new game for the Xbox 360. I guess the best word to describe this game would be "creepy." Here's the story: you are some guy in 1960 whose plane goes down in the ocean, and you happen upon a small island with a lighthouse, in which is a bathysphere which takes you down to the great underwater city of Rapture. Andrew Ryan, a Howard Hughes/Charles Foster Kane type of individual thought it would be neat to create a magnificent city of intellectuals. A city of unlimited potential. A city beyond the reach of any earthly government. A city in which people could play with their genetics at their leisure. Since the substance required to play with genetics (called Adam) is found only in these slug-like things found under the sea, that's where this city should be. In one of the quotes of the game, he says, "It wasn't impossible to build Rapture under the sea, it would be impossible to build it anywhere else." With him, he brings some of the greatest minds of the late 50's, and they build an empire that swiftly goes terribly terribly wrong.

The story plays out primarily in radio communications and audio diaries, so you're only picking up snippets of the story at a time. Still, those snippets are enough to fill you in on the citizens of Rapture flirting with godhood, the subsequent need to exploit one another, and Ryan's desperate attempts to restore order. It's pretty twisted. But that's not really where the creepiness lies.

The nameless you enters the scene, and immediately you inject yourself with a "gene tonic" with which you can ignite things by snapping your fingers. And yes, it's a little odd that you immediately choose to inject yourself with a foreign substance, but that gets explained sufficiently later. Rapture is a mess. The people are all insane, the lighting is dark and flickery, there are leaks everywhere, and the groaning of metal under the sea or the crazed ramblings of the inhabitants can really freak you out. This game is built to freak you out, and it does a good job with that.

In order to "purchase" more gene upgrades (which you realize quickly you need in this madhouse), you require Adam. Adam is in these undersea slugs, which are implantd in little 10-year-old girls, called "Little Sisters" (later on it is explained why it has to be little girls). You have the choice of saving the little girls from the influence of these slugs and getting your Adam, or you can pull the slug out of them, killing them, but getting you twice the Adam. I chose to play the way that would let me sleep at night, and I ended the story on a happy note, having saved all these little girls. Later on I may play through, killing them all and seeing how it changes the ending. Maybe not. I know it's just a game, but that's just wrong.

One of the more interesting facets of the game are how you can use the environment to your advantage. You can hack the security cameras and security turrets to do your bidding, which makes it a lot easier to get around (if a security camera spots you, it'll send little gunbots after you... if you hack it, it sends those same gunbots after the badguys who wander into its gaze). Hacking is a fun little minigame in which you try to connect tubes from one end to another, only given a few different pieces to work with. It's challenging, but fun and rewarding. And that does lead to a lot of options: In other reviews I've read, the reviewers discuss the different ways they killed the first boss (one of the genetic surgeons who has gone all kinds of crazy). Some led him into the water in a lower level of his area and electrocuted him. Some shot the canisters of gas near him and blew him up. Some set him on fire. I personally used a hacked turret and camera and had robots do all my dirty work.

Between the mad ramblings of the lunatics down in Rapture, the creepy lighting and sound, and harvesting the Little Sisters, this is a really creepy game. After a while you get kind of used to it, and then things are built to creep you out more (like when the lunatics figure out it'll be easier to kill you if they pretend to be one of the many corpses lying around, and then jump up right when you walk up to them). Y'know, if I'm playing a first person shooter, and I'm killing aliens or robots or criminals or enemy military, I'm OK with that. Going through this place that looks like a riot happened in an underwater asylum, not so much. I like the tenseness and excitement that comes from just making it through the enemy onslaught, but being creeped out and feeling like I'm putting these people down because they're just too sick to live.

So it's a good game, with a lot of potential. It allows for a lot of replayability, since you can try different tactics on your enemies. It's got a deep and engaging story, with some pretty significant and dynamic and surprising twists. But it's really freaky.