Thursday, April 10, 2008

20 More things for which John is thankful

OK, last post was good, but when I was writing it I kept thinking of man-made things for which I’m thankful. A handful of things that make me want to shake the hand of the person who first thought of them. Some of these are debatable that they are man-made instead of instituted by God; for the sake of argument, I’m attributing all these to mankind, even though I personally think a lot of them are God-given. Again, these are in no order whatsoever:

1. Varying languages
2. Varying cultures
3. Humor (and the subsequent laughter)
4. Food (please also note how this relates to #2 [and I mean the cultures thing, not poo])
5. Computers
6. The Internet (particularly Wikipedia)
7. Photography
8. Literacy
9. Dramatic structure (combine this with photography to make movies, literacy to make books)
10. The dividers that go between urinals in men’s bathrooms
11. Games
12. Music
13. Education
14. Denim
15. Automobiles
16. Beer
17. Wine
18. Toilets
19. Toilet Paper
20. Hugging

Tuesday, April 08, 2008

20 things for which John is thankful

I've been kind of limited with the blogging thing as of late. There's a lot going on, but I have no desire to discuss it here.

Anyway, I’ve been thinking about things for a few days. There are a lot of things that are in this world that are really cool, that make me feel all warm and squishy for no reason other than that they exist. I’ll make this list about what God has designed into the universe; nothing man-made will appear on this list (and yes, I understand the conundrum of how much is us and how much is Him in great works). This is just a list of things that make me happy, in no order whatsoever:
1. Magnets
2. Waves
3. Clouds
4. Stars (the Sun is included in this)
5. The moon
6. Thunderstorms
7. Trees
8. Mountains
9. Desert
10. Large expanses of water (such as oceans and huge lakes where you can’t see the other side)
11. Volcanic islands
12. Cats
13. Dogs (particularly big ones)
14. Wind
15. The sky
16. Day
17. Night
18. Fresh air
19. New fallen snow
20. Fire

Wednesday, March 12, 2008

It's a trap!

This one made me laugh out loud. I would be remiss if I didn't share.

Tuesday, March 04, 2008

The End of the Beginning

And so it goes, one of the inspirations of my youth has gone the way of all flesh. Gary Gygax, the creator of Dungeons & Dragons, has died.

I'm not particularly moved. His influence changed the face of gaming; he introduced the concept of a role-playing game, and for that I will be forever grateful. A lot of concepts came from the tactical wargames from which they evolved, and these games became a cross between wargames and improvisational theatre. But still, gaming has moved on since his 1970's and early 80's influence. If he had not followed his muse, would something like role-playing games exist? It's a good question, and an interesting debate. Not sure if it matters, or if I would have missed it if it hadn't existed, but I'm glad it's a moot point.

In any case, I'm very glad Gygax lived, and in that sense he has achieved immortality. He had a good run. Pour a forty for him.

Saturday, February 23, 2008

Gone Baby Gone

We just saw Gone Baby Gone, Ben Affleck's directorial debut. He also cowrote the script, and really the best thing I can say about it is, "Go Ben!"

In it, Patrick Kenzie (palyed by Casey Affleck, yes, Ben's brother) is a private investigator charged with the task of looking into the abduction of a four year old girl. Yes, the police are working on the case as well, but the girl's aunt knows that some people won't talk to the police, which is why she hires Patrick. What follows is really heavy. There are a lot of obvious things that come to mind when the terms "child abduction" and "really heavy" are used to describe the same thing, and those things are obviously on a lot of people's minds during the film, but the movie doesn't go there, but to places I never expected.

It is a movie that explores the depth of humanity, not the depth of human depravity. Humanity is in a fallen state, and we see that clearly. Integrity has a price, and we see that clearly. This is ultimately a film about choices and the cost/benefit of them. It's a show in which morality is not particularly clear-cut, much like actual life.

I can't go into greater detail than that, other than to recommend the movie highly. This show is difficult to talk about without spoilers, and I would hate to spoil such a deep and powerful film. I will say that I can't recommend it very highly to parents. If I had children and watched this film, I wouldn't sleep well for a week. I still would have liked the movie, but it would havee left me much more uneasy than it already did. This is not a fun escapist movie; it is deep, it is powerful, it is disturbing, and it is freakin' wonderful.

Thursday, January 24, 2008

Mass Effect

Considering the media hooplah that's been going on lately with Mass Effect, I figured now was a good time to review it. My response to the media hooplah is moot. Other people have said it, and sometimes better. Fox News and other conservative publications are simply ridiculous, uninformed, insulting and wrong regarding this. Egad! Fox News distorting the truth for sensationalist purposes? Say it ain't so!

So anyway, Mass Effect. I've mentioned that Heavenly Sword had the best digital actors in any game to date, and after some thought, I'm reconsidering my opinion. I still am crazy impressed by Heavenly Sword, but the digital acting in Mass Effect is on equal footing, it's just that the characters aren't as over-the-top.

Let's start from the very beginning (it IS a very good place to start, isn't it?). When you start the game, you have the option to create your character from relative scratch, or choose one of the two default characters. All the advertising is based off the default male character, and that kind of confuses me. I created my own character, making him look vaguely like a badass version of myself. He had the acne scars, auburn hair, reddish unshaven look, big nose, that sort of thing. I remember going through the game as him. I see the advertising for the game with the default character and think, "Wait. That's not the same game I played. The guy is different. Who's this guy?" Then I get back to thinking that yes, I changed the default, and its someone else. It's akin to watching the TV show M*A*S*H for years, and then going back to the movie and wondering who this Elliot Gould guy is where Alan Alda should be. Or Michael Gambon as Dumbledore instead of Richard Harris. You get the picture.

So anyway, I went through the game with badass-me as the main character. And we start, and I'm already blown away. It's a movie, complete with recognizeable actors, but you're able to interact with the story. There is actual cinematography, actual acting in an interactive sequence. For those who are not as exposed to gaming, this is unusual. Yes, games have been getting more and more artistic as of late, but this raises the bar dramatically. These conversation sequences play to the viewer's emotions, unfolding according to how you respond, but portrayed in a very watchable style (there's even a rack-focus in one of the tense scenes). There were times when I was watching the story unfold in conversation sequence, and I thought, "Meh, I've seen movies like this before." And that's the thing. Games are still a relatively young art form, not nearly as advanced as film. And yet, I was comparing this game to a movie and favorably.

The story is moderately straightforward, but difficult to summarize. For that, I'll pull straight off the website:
The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an
ancient machine race invades the galaxy. With ruthless efficiency, the machines
wipe out all advanced organic civilization. They leave behind only the scattered
ruins of technology, destroying all evidence of their own existence. Few believe
this ancient legend. You, however, know it to be true. The fight to stop this
extinction event has become the most important mission in the galaxy. As
Commander Shepard of the SS Normandy, you will take your elite recon squad
across a galaxy in turmoil, in a desperate race to stop the return of an enemy
without mercy. To stop this enemy, you must act without remorse, without
hesitation, and outside the limits of the law. Your only imperative is to
preserve the safety of civilized life in the galaxy - at any cost. You must
become the tip of the spear of humanity, for you alone know the full extent of
what is at stake if you should fail.

Yes, it's something similar to what I've seen before: Ancient big nasty thing wants to destroy everything in your world, and you have to stop it (Babylon 5, anyone?). But the way it is told is what makes it magnificent.

The gameplay varies, depending on the style. In conversation sequences, as noted above, it's freakin wonderful. Each choice you make changes your path in the story. You can be a tough-but-good guy, or you can be a heartless bastard. It's all up to you. I understand that this changes how the story unfolds, but I have only played the game once. The action side of it, not as good. It works, and you learn it as you go, but in order to be proficient in combat, you really have to stop the action periodically so you can queue up your next ability. Not such a big fan of that. Ultimately, it didn't leave a bad taste in my mouth, but it did bring me out of the story.

This is a great game, and I recommend it highly. And yes, as the big hulabaloo is all about, there is a sex scene, if you choose to develop your relationships well. However, this game is rated M, and therefore has restrictions for sale placed on it, just like an R rated movie. The fact that the sex scene is about as tame as that which you would see in a PG-13 movie, or on TV after 9:00 doesn't seem to enter critics' minds, but it seems as though reporting impartially and factually doesn't either.

Friday, January 18, 2008

Red Ring of Death

It was really just a matter of time. I knew the Red Fairy would eventually visit me and lay waste to the Xbox, as she has done for so many others. I could blame Microsoft for it, but the thing has served me very well for 21 months, and they would fix it for free. And besides, it's no fun to kick even the bully when he's (kind of) down.

So anyway, the ring of death manifests in several forms, almost always three lights around the power button. The one that is off signifies the actual error. Mine is the top right quadrant (like the one in the picture), which means a "general hardware fault," or "call Microsoft and they'll pay to have it shipped back to them, fixed in 3-4 weeks, and sent back to you."

As it happens, I got the Best Buy extended warrantee thing (which could inspire my "always buy the extended warrantee" speech, but I'll spare you that), and about ten minutes of chatting to some of the friendlier-than-Microsoft Best Buy customer service team leads me to be able to bring my Xbox back to Best Buy and get a gift card for the price I paid plus tax.

Now, I happen to have a few other Besy Buy gift cards, and I know they've dropped the price a bit since I made the original purchase, so maybe I can get something newer and prettier. I was thinking of using the cards for something else (like maybe a Wii), but really, I have a lot invested in the Xbox already, so I might as well stick with what I know.

So Best Buy made things easy, Microsoft met my moderately low expectations. Yay Best Buy! Meh Microsoft!

Monday, December 31, 2007

The Closing of the Year

Wow, what a year 2007 has been. This year started out full of hope and promise, and then turned into reality. It didn't turn into a bad year, just didn't live up to the potential I had hoped. I would be remiss if I didn't even mention the lofty goals I had intended to be for this year, but I stopped tracking them around June-ish. Part of that was developing a new goal process, and part of that was knowing they were too lofty to be worthwhile. In any case, I didn't finish them for many reasons.

My job for the vast majority of the year was a good job for my skillset, and developed me in a good path for my career, but it was also insanely busy with constant multitasking, and I think it trained me to be mildly ADD. It also wore me out mentally, and made it very difficult to work on anything after work or on weekends. Now that job has ended (ah, the joy of being a contractor), and I'm looking for more.

We moved into the city in August, and also got rid of a car around that time. The move was huge, and it took months to clean the place up for Thanksgiving and our subsequent Christmas party. But now we live in a home, and a lovely home it is. Our office (third bedroom) is full of boxes that we need to take care of, but we have some time to do so; we can take care of one a weekend for the next several months, while still enjoying the home that we have.

Being a one-car family has its challenges, but it's a good transition for being in the city. Both of our jobs were close to public transportation, so Heidi could take the car or take the bus/train, depending on her mood that morning. I really couldn't take the car, as there's no way to cheaply park downtown. Parking in this neighborhood can be a challenge sometimes, but it's better than other places I've lived, and it's a lot better than trying to find space for two cars.

Our marriage hit a pretty rough spot this year, and I didn't write about that (not publicly, anyway), but we came through it and we're much stronger than we were before. I've had one friend say, "Marriage is the most difficult thing but the best thing that you can have." Although I think I would phrase it differently, I agree with it conceptually. In any case, that's a good thing. I've written about how we have grown stronger, and we keep going in that direction (admittedly, we're still kind of newlyweds). That fills me with hope for the future.

I didn't get much of a chance to see movies in the theatre this year, having had a gap between Stardust and National Treasure 2 (yes, I know... my brother wanted to see it). This has led me to be more of a gamer, and I've had a lot of that to keep me occupied. I've written about The Orange Box, which took up a large portion of my time, and I have yet to write about Mass Effect, which took up just as much time.

I got two voiceover gigs this year: one non-union and one union. I can see that being an actor is going to take a lot more work, and I've been doing a lot of work already. Sometimes, it's difficult to not get frustrated, but then I kind of put things in perspective: I'm making an adequate wage (at least I was), I have a good marriage, I have a lovely home, and I get to do what I love on the side (gaming, acting, whatever). Although I'd like to do what I love for a living, I'm pretty cool doing what works for right now.

I only brewed once this year. I'm disappointed with myself for that, but the beer turned out pretty well, and I've had a busy schedule, so I'm not going to kick myself too hard. For my birthday, Heidi got me two, count 'em, two kits. So that will change for next year.

So that be me. That be 2007. Bring on the new year!

Sunday, December 30, 2007

Heavenly Sword

My father-in-law recenly got a Playstation 3, in order to entice me and his biological son to come and spend time with the folks. Well, it worked.

In any case, it's been a difficult Christmas, and for various and sundry reasons, we haven't been able to see Heidi's parents for a few weeks, which was to end today. We got there early in the morning and, due to some poor planning and miscommunication, ended up sitting alone at their home for a good four hours.

Since I try to take advantage of situations as they arise, I chose to play one of the two games they happened to have: Heavenly Sword.

The game focuses around Nariko, a sort of supernatural sword-weilding Lara Croft. She has been charged with the protection of the Heavenly Sword, a magical sword of tremendous power, but which comes with a curse to take the life force of the one who weilds it. As it happens, King Bohan (played by Andy Serkis) wants the sword for himself and, since he's subjugating the known world anyway, comes to claim it. Nariko figures the best way to protect the sword is to use it to destroy everyone in her general vicinity, and hilarity ensues.

This is, as can be expected, a hack and slash game. And as a hack and slash game, it's really fun. The amount of damage you can dish out to the various enemies nearby is a lot of fun, as is the figuring out of the fighting combos. But as far as gameplay, there are some notable differences; the swordplay is a heck of a lot of fun, but when you get into playing with projectiles is where it gets to be a real kick in the pants.

There are a few times when you get to shoot stuff, many of which are when you're playing as Nariko's kid "sister," Kai. The gameplay in shooting can be pretty straighforward: you point, you shoot. But that's not all that interesting. When you hold down the fire button, you jump to a Sam Raimi follow-the-projectile shot and, using the PS3's sixaxis control (the motion sensitive controller), you can guide the arrow/cannonball/whatever to your target. It makes for a heck of a lot of fun, guiding your ammo to its destination, not by guiding a stick, but by actually moving the controller itself. It's sort of like when you watch a bowler try to psychically guide his bowling ball down the lane, but actually effective. And crazy fun.

Another huge note about this game is that it features digital actors. Convincing digital actors. I've seen this before (I have yet to write about Mass Effect... expect that to come soon), but this game has cutscenes that, with limited exceptions, could come from a movie. The actors are expressive enough to be considered actors, pulling facial expressions so real that you have to step back for a second and think if it's a game or a movie, if it's digital or actual. The characters are incredibly over-the-top, but the acting within those characters is stunningly real, and sometime freakin' hilarious.

This game is exclusively for the PS3, and I can see how it uses the hardware's capability to its fullest. The environments are huge, and there's no real transition between what's right in front of you or what's over that hill. A lot of games will have "filler" in the background to make it easier on the hardware. With a PS3, not so necessary. The visuals are also stunning. Ina lot of games, they make the cutscenes outsie of the game's engine, and they're beautiful, only to go back to the semi-bland game. These cutscenes use the game engine (with maybe a bit of polish) and are freakin' gorgeous!

So yeah, fun game. For the first time in my life, I have gamer's thumb. And I gotta say, I'm glad to have earned it.

Saturday, December 22, 2007

DIY Messiah

OK, first off, I haven't posted in a while. Nothing I wanted to discuss, no time in which to discuss it. But anyway...

Last night we went to the Do It Yourself Messiah at the Lyric Opera. Holy wow. In this, there is an orchestra, conductor and four opera singers. The professionals cover the solos, but the chorus, that's all the audience. And what a kick in the pants it was.

There are four parts to sing: Soprano, Alto, Tenor and Bass. You have a copy of the music (which you can buy there), and you read along, hoping you can read music and know what to sing. Here's the deal, though. I didn't know what to sing (I settled on Bass), and I can't read music. Completely. At first, I had to study the score to even figure out what was going on, but I found it quickly began to make sense. Reading the music felt a little like watching a subtitled movie. At first, you're reading, and not really being able to focus on the action so much, but after a few minutes, you're able to absorb both. Now, to be fair, I had a few years of piano when I was a wee lad, so I knew the basic premise of musical notation, but it has been nearly three decades since that. It helped that I was sitting near some other Bass folks, but I found myself able to adapt to the music before the intermission.

In any case, this was a wonderful experience, one that I can recommend to anyone that has even a passing interest in classical music. The conductor was witty and clever, the music was absolutely wonderful, and the sensation of singing this brilliant piece of music with hundreds of other people was powerful. That, and it was free.

Next year, go. I command thee.